Thursday, 18 October 2012

Additional representation

CryEngine3

Cryengine3 can be used to enrich the representation of architecture by simulating real-life conditions and situations. The environmental stimulation tools can be useful in identifying any constraints or opportunities presented by a site thus assisting with the design of an architecture.

I engaged with the tools and capabilities available in the engine by running a number of experiments relating to my architectural design and it's proposed site.


Experiment 1
First person perspective view simulation
  • The sandbox tool allows users to enter 'game mode' and then walk-through an environment in first person perspective. This tool can be used to experience what it will actually be like to stand inside an architecture and determin a location within the site which allows the best views. Common circulation paths can be taken to mimic the experience of visitors to the architecture. This is useful in ensuring all key views are visible from the interior of the architecture.


Experiment 2
Sunlight/shadow analysis
  • The time of day system simulates sunlight and shadow. The levels and location of sunlight and shadow changes throughout the day mimicing a real life diurnal transition. This tool is useful in identifying the aesthetic affects sunlight and shadow may have on the architecture, in particular the effect on materiality, and in the case of my architecture, the movement of the shadow pattern created by the hexagon screens, which was a key component in the design of the spa level of my architecture. By tracking shadows it also makes it possible to find the most suitable location in the site to maximise natural sunlight and minimise the need for artificial lighting for as long as possible throughout the day.


Experiment 3
Real time visualisation
  • The real-time state of the Sandbox editor allows users to see a realistic view of an environment without rendering.  360 degree panoramic views can be achieved from all angles as well as having the ability to actively change zoom and view perspective.


Experiment 4
Weather simulation
  • The sandbox editor also simulates various weather conditions such as rain, wind, fog, dust and fire. The severity of each condition can be changed to suit actual possible conditions which could occur in the proposed site. This is useful in visualising the effect of weather on the aesthetics of an architecture, in particular materiality and light levels. The weather simulation systems can also be used as a response method to potential issues raised by weather conditions, such as analysing puddling and drainage or developing emergency response systems to disasters such as fire or flood.

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