http://www.4shared.com/zip/RGWfQ6hs/z3374550_mcmahon_bethany.html?
http://www.youtube.com/watch?feature=player_embedded&v=hJkxRkXuKJE
http://www.youtube.com/watch?v=B1eNhIJ3WMg&feature=plcp
http://www.youtube.com/watch?feature=player_embedded&v=iEfAuat0EmA
Thursday, 18 October 2012
Introduction/outline
Concepts_ Amorphous and transitional form
Amorphous drawn directly from the concepts identified in assignment 2, transitional form adapted from the concept fragmented. Fragmentation being a process in which an object is changed from whole to broken, or transitions between states.
Program_ Restaurant, spa and lounge
Site_ Tropical rainforest location
Design_ A curved structure made from prefabricated cement mimics the form of rolling hills. In the dining room, an open span space and glass wall panels allow panoramic and undisrupted views of the exterior. The transitional space between the interior and the exterior is eliminated and the boundary is indistinct. The architecture aims to achieve a seamless transition between the interior and exterior. The interlocking spaces of the architecture draw continuity between the levels and spaces.
On the spa level a hexagon screen divides space and allows privacy. The screen creates a play on light and shadow and casts a shifting pattern on the wall, floor and furniture surfaces. The transition between day and night and the movement of sunlight and shadows becomes an important aspect of the experience of the building. The ever-changing pattern cast by the shadows reflect the nature of amorphous.
Evocative textures work to enhance the sensual experience of visitors within the experience orientated spaces. Rather than sticking to a single function, the building's program is the fusion of three disciplines, relaxation, dining and socialising.
Amorphous drawn directly from the concepts identified in assignment 2, transitional form adapted from the concept fragmented. Fragmentation being a process in which an object is changed from whole to broken, or transitions between states.
Program_ Restaurant, spa and lounge
Site_ Tropical rainforest location
Design_ A curved structure made from prefabricated cement mimics the form of rolling hills. In the dining room, an open span space and glass wall panels allow panoramic and undisrupted views of the exterior. The transitional space between the interior and the exterior is eliminated and the boundary is indistinct. The architecture aims to achieve a seamless transition between the interior and exterior. The interlocking spaces of the architecture draw continuity between the levels and spaces.
On the spa level a hexagon screen divides space and allows privacy. The screen creates a play on light and shadow and casts a shifting pattern on the wall, floor and furniture surfaces. The transition between day and night and the movement of sunlight and shadows becomes an important aspect of the experience of the building. The ever-changing pattern cast by the shadows reflect the nature of amorphous.
Evocative textures work to enhance the sensual experience of visitors within the experience orientated spaces. Rather than sticking to a single function, the building's program is the fusion of three disciplines, relaxation, dining and socialising.
Additional representation
CryEngine3
Cryengine3 can be used to enrich the representation of architecture by simulating real-life conditions and situations. The environmental stimulation tools can be useful in identifying any constraints or opportunities presented by a site thus assisting with the design of an architecture.
I engaged with the tools and capabilities available in the engine by running a number of experiments relating to my architectural design and it's proposed site.
Experiment 1
First person perspective view simulation
Cryengine3 can be used to enrich the representation of architecture by simulating real-life conditions and situations. The environmental stimulation tools can be useful in identifying any constraints or opportunities presented by a site thus assisting with the design of an architecture.
I engaged with the tools and capabilities available in the engine by running a number of experiments relating to my architectural design and it's proposed site.
Experiment 1
First person perspective view simulation
- The sandbox tool allows users to enter 'game mode' and then walk-through an environment in first person perspective. This tool can be used to experience what it will actually be like to stand inside an architecture and determin a location within the site which allows the best views. Common circulation paths can be taken to mimic the experience of visitors to the architecture. This is useful in ensuring all key views are visible from the interior of the architecture.
Experiment 2
Sunlight/shadow analysis
- The time of day system simulates sunlight and shadow. The levels and location of sunlight and shadow changes throughout the day mimicing a real life diurnal transition. This tool is useful in identifying the aesthetic affects sunlight and shadow may have on the architecture, in particular the effect on materiality, and in the case of my architecture, the movement of the shadow pattern created by the hexagon screens, which was a key component in the design of the spa level of my architecture. By tracking shadows it also makes it possible to find the most suitable location in the site to maximise natural sunlight and minimise the need for artificial lighting for as long as possible throughout the day.
Experiment 3
Real time visualisation
- The real-time state of the Sandbox editor allows users to see a realistic view of an environment without rendering. 360 degree panoramic views can be achieved from all angles as well as having the ability to actively change zoom and view perspective.
Experiment 4
Weather simulation
- The sandbox editor also simulates various weather conditions such as rain, wind, fog, dust and fire. The severity of each condition can be changed to suit actual possible conditions which could occur in the proposed site. This is useful in visualising the effect of weather on the aesthetics of an architecture, in particular materiality and light levels. The weather simulation systems can also be used as a response method to potential issues raised by weather conditions, such as analysing puddling and drainage or developing emergency response systems to disasters such as fire or flood.
Thursday, 4 October 2012
The building
Concepts: Fragmented and Amorphous
The building engages with the concept amorphous by physically moving, with shifting and revolving planes, creating an ever-changing and facade. The idea of fragmented is created by numerous voids in the surfaces.
Building program: Japanese style spa (SentÅ), restaurant and lounge bar.
Modelling progress:
The building engages with the concept amorphous by physically moving, with shifting and revolving planes, creating an ever-changing and facade. The idea of fragmented is created by numerous voids in the surfaces.
Building program: Japanese style spa (SentÅ), restaurant and lounge bar.
Modelling progress:
exterior
internal screens separate the spaces and direct circulation
DESIGN 2
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