1) Outline of Project 1
The architecture I chose for project 1 was The Cooper Union by Morphosis. The Cooper Union uses a fractured and folded facade which abstracts traditional forms and conventional shapes, proposing the concepts fragmented; state of being broken or ruptured and amorphous; having no distinct shape or form. I translated these concepts into an undulating hexagonal mesh, which in 4D literally fragmented. and then an architectural version which drew from the hexagon shape but had actual spaces which could be occupied.
2) Precedents
Morphosis
Giant Interactive Group Corporate Headquarters
Shanghai, China
Rocco Design Architects
Guangdong Museum
Guangzhou, China
3) Comparative Visual Analysis
Morphosis - Combination of jagged and linear elements and geometries, undulated form.
Rocco Design - Random recessed geometries/voids 'carved' and cut-out of the facade.
Morphosis - Interior detailing reflects notions of folded, fractured and dispersed.
Rocco Design - 'Layered' interior with varying degrees of transparency and changing spatial arrangements.
Morphosis - Form appears carved from the landscape, provoking imagery of a sculpted landscape and augmented ground plane.
The lines between man-made and natural and landscape and structure bleed into each other.
Rocco Design - Undulating landscape deck to achieve a smooth transition between the museum and adjoining landscape.
4) Design Proposal
All buildings I have looked at so far have been large scale commercial/educational sector buildings; an educational institution, commercial offices/headquarters and a museum. For assignment 2 I will look at a smaller scale scheme with a different program.
All buildings I have looked at so far have been large scale commercial/educational sector buildings; an educational institution, commercial offices/headquarters and a museum. For assignment 2 I will look at a smaller scale scheme with a different program.
- Building functions
- hospitality - restaurant/cafe or spa
- emergency services - rescue services, fire, ambulance or police, emergency responses
- residence - house
- sports, recreation or leisure centre - swimming pool, gym, indoor rock climbing, etc
- retail - store
5) Design Draft
Idea generation
Eliminate static architecture.
- building in motion, interactive architecture, choreographed movement and revolving floors give an ever shifting shape, circulation system moves through the building framing key moments/views.
- responsive architecture, emergency response, crowd response, reacts to time of day of weather/climate changes.
- internalising the landscape / setting.
Design
- composed of irregular modules
6) Additional mode of representation
Idea generation
Eliminate static architecture.
- building in motion, interactive architecture, choreographed movement and revolving floors give an ever shifting shape, circulation system moves through the building framing key moments/views.
- responsive architecture, emergency response, crowd response, reacts to time of day of weather/climate changes.
- internalising the landscape / setting.
Design
- composed of irregular modules
6) Additional mode of representation
I am considering both Cryengine and interactive web media as my additional representation methods. I want to allow interaction and show movement and Cryengine would be the most suitable for this. I am planning to allow people to walk around my architecture in real time and experience its interactive qualities and dynamic responses to various conditions. I can also use Cryengine to create videos and animations of the architecture.
I also want to experiment with interactive images and other media such as Pano2VR and QVTR to create panoramic images which can be scrolled around to show complete 360 degree views.